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March 8, 2007

Daily Money Shot 009: Scopedog by Brisko

Filed under: Daily Money Shots — tbrisko @ 6:01 pm
Scopedog by Tim Brisko

— Tim

March 7, 2007

Declaration of Retardation

Filed under: Declarations — matt @ 9:40 pm

!@(images/2007/03/daireikai.jpg:L100 thickbox:gal1 “Dear Motherfuckers!”)

Dear Motherfuckers,

“Give me your tired, your poor, your socially marginal…this is the study of Japan through their [sic] toy-leavings.”

-My Own Bad-Ass Self, October 1998

A tall order, to be sure. Not to mention grammatically questionable. Did we succeed? Before I answer that, let me say it’s hard to believe it’s been close to TEN YEARS since we began our clandestine campaign to take over the world’s governments and corporations, establish our own kingdom “upriver” on the Mekong, and generally run this website into the ground. I’m proud to announce that we’ve been one-third successful. A decade ago, I wouldn’t have known an Ark diecast if it bit me on the ass. Now we’re all card-carrying guys who knows too much about Japanese toys. And you know what? That and 350 yen gets us a tall teriyaki latte at Starbucks Japan.

People (well, BBS readers) often ask what ToyboxDX is about. Usually I’m too busy — frolicking naked through my room full of three dozen cardboard boxes stuffed with “deadstock,” C-10 Godaikin T-28s that I could sell for $50 a piece and still make a huge profit, but keep mint and unopened and unsold just to torture my fellow collectors — to reach the keyboard to articulate an answer. But you’re lucky today: I’m in a good mood today. And thanks to having moved into a matchbox-sized Tokyo apartment, most of my collection is in storage in a nitrogen-filled vault three hundred miles beneath the Earth’s crust. (It’s humiliatingly true. My current abode lacks the space to display anything but a desperate handful of woefully undeserving modern diecasts. Some “Minister of Information!”)

Anyway. So people always ask me what ToyboxDX is all about. You ready?

Boredom. Pure and simple. Surprised? Don’t be. Hell, an unsatisfying job with appallingly tedious working conditions is almost a prerequisite for contributing to the site. Just look at yourselves! (And for their troubles, regular contributors get what? An unsatisfying site with appallingly tedious working conditions. So it goes. Hey, at least we get to argue about robots instead of spreadsheets or paychecks or who gets the last donut or whatever the hell the salarymen and women of the cubicle world are arguing about these days.)

What, you don’t believe me? Consider this “factoid,” Spanky: there isn’t a single giant robot pilot among the leadership or readership of the site. Not a one. You know why? I’ll tell you. Those guys aren’t bored! They’re all off galavanting around in their goddamned giant robots! They don’t need to sit here talking about their collections because they’ve got Pilders of their own with which to pick up chicks.

!@(images/2007/03/brau.jpg:L100 thickbox:gal1 “Beeru!”)
For the rest of us, there’s ToyboxDX. I don’t claim to know exactly where we’re headed this time around, exactly, but I do know one thing: ToyboxDX is, at its very core, a not-so- exquisitely designed time-waster. We must use it for its Go(d) Nagai-given reason: to goof off on company time and to while away the hours we should be spending going out and meeting other members of the human race. Think of it as our own personal “Fight Club,” minus the good-looking guys, blood, and any sort of redeeming quality for spending our time here.

I realize I still haven’t answered the question as to if we were successful. Whatever. The offer still stands: even if they’re tired, poor, or (perhaps especially) socially marginal, they’re still welcome.

Love,

The Minister of Information

Money Shot 008: Chogubi by CAE

Filed under: Daily Money Shots — Rumble Crew @ 5:07 pm

Chogubi by CAE

— cae

March 6, 2007

Money Shot 007: Super Gokin Nipple Test / Man of Steel (nipples)

Filed under: Daily Money Shots — Rumble Crew @ 3:40 pm

Mason’s Super Nipples

mcfitch hoists the succulent GRIP gokin Superman with his double talents. This is what happens when you “brainstorm…”

aim.jpg

March 5, 2007

Daily Money Shot 006: Mach Love Deux

Filed under: Daily Money Shots,Matt Alt — matt @ 9:03 pm

Mach Baron gets Serviced

— Matt

March 4, 2007

An Interview With Takeo Mitsui

Filed under: Toy News — matt @ 9:24 pm

!@(images/2007/03/figureoh53.jpg thickbox:gal1 “April 2002 issue of Figure Oh”)

Translated from the April 2002 issue of Figure Oh magazine. Mitsui joined Takatoku Toys in 1975 and supervised many of their toy projects until the company’s bankruptcy in 1984. The gold chrome “Gyakuten-Oh” pictured below is a special prototype that never reached the production phase, still in Mr. Mitsui’s posession after all these years.

Please tell us about Takatoku Toys.

The company was originally founded to provide products for fairs and festivals. Then, we got the license for “Kamen Rider,” which turned out to be a massive hit. From that point on, we changed our focus to mass media characters (characters from TV shows and the like).

What’s the origin of the Z-Gokin brand name?

During the Russo-Japanese War, the warships of the Japanese Navy sailed under what were called “Z-Flags.” “Z” has always encompassed the meanings of “strongest” or “final.” I think that’s what they were thinking when they came up with the name.

The Z-Gokin seem well-proportioned even by today’s standards.

The designs were unconventional right from the start. Perhaps to the point where they weren’t really fashionable? A lot of work was put into bringing that novelty to life in toy form.

The Z-Gokin toys get all the attention, but the soft vinyls are well done, too.

Even though those were 150 yen toys, we sold millions of units. Tiny wholesale shops and festivals and things like that moved a huge number of them. To the point where even I was surprised by it. Final approval was really annoying for those. The faces wouldn’t look right, and they’d have to be re-worked again and again. So there was a whole lot of fuss over the prototypes. In the end, they’d be like, “look, just tell me what you want! Come over and show me yourself!” (Laughs) So I’d go over there with a spatula or something, that kind of tool. There was nothing to do but tell them to make some time for me, a day or so, and tell them to watch what I was doing and copy it. (Laughs)

So you made them yourself!?

I graduated from the sculpture department of an art school. I had studied the structure of the skeleton and facial expressions and things like that. So I’d only change the faces. But the funny thing was, they started resembling me! (Laughs) It was a lot of fun to do, getting involved in that.

!@(images/2007/03/robot.jpg thickbox:gal1 “April 2002 issue of Figure Oh”)

So the faces of the soft vinyls are partially based on your own, Mr. Mitsui!

I’m pretty sure that started with Zendaman (1979).

So that’s why the soft vinyl toys started looking so good from that show on. You’ve solved a mystery for us! (Laughs)

I’d only been with the company for about a year when Time Bokan (1975) started, so I was totally flying by the seat of my pants. But by the second and third year, I started becoming more aware of what I was doing. Thinking along the lines of what I could do to make kids happy with the product. When you’re in that kind of mode, you’re more aware of the response to what you make. So I decided to make the mechanical characters more angular, things like that. In a nutshell, I started thinking up ideas that would look cool in a three-dimensional form.

Yattodetaman (1981) was the first time giant robots started appearing in the Time Bokan series.

We’d been saying we really wanted to do robots for a while. Because the other companies had been putting out a lot of robot-related products. There was a lot of doubt as to if robots could be integrated into the Time Bokan series. But they said, we’d like you to try. The development side still wanted to make the next show have an animal theme, just as before, but sales were starting to drop off. [Show producers] Fuji Television said they wanted to keep the comedic theme, and they wouldn’t give the go-ahead if including robots made the show serious. So I took on the role of going to [animators] Tatsunoko to talk things over with them, and the result was that Mr. Sasakawa there settled it himself: “Robots can be funny, too.” (Laughs) We were worried about how we’d pull off making a funny robot into a toy, ourselves, but Mr. Sasakawa told us, “I want you to take a look at the show. But toys are toys, so just relax and make them.” Finally, he managed to persuade Fuji Television somehow and put a robot in the show for us.

How were sales?

They were good. Just under what we did for the peak of the series, Yattaman (1977). We felt glad that we’d gone ahead and done it.

In Ippatsuman (1982), the robot suddenly switched from Gyakuten-Oh to Sankan-Oh halfway through the show.

That was actually planned from the very beginning. It was a request from our side. One robot a year was fine, but then we wanted to sell more. And it was a kind of insurance, in case one of the designs wasn’t popular. We asked Tatsunoko to handle the design itself, but from Daikyojin forward we handled color selection on our side. There were issues with the breakdown of parts and the molds and things like that. We had to consider where to use gold plating, where to use yellow, things like that. We heard all sorts of things from Tatsunoko about the colors not working on screen, and how difficult we were making the cel-painting process. (Laughs)

In Itadakiman (1983), the giant robots disappeared from the storyline, and the mechanical animal theme made a comeback.

They decided to make the change because the television station said robots weren’t working anymore. And so based on Tatsunoko’s idea of mechanical animals that transformed, we came up with the concept of flipping the characters around to make them transform.

And with Itadakiman, the series came to a close. What sort of feeling do you have about the Time Bokan series?

Time Bokan was my first opportunity to work with mass-media characters. We all learned a lot from it. The difficulties of animating shows and making toys for them, and the fun of it all. It was the foundation of my learning the “character business,” so I think of it as the show that taught me my own style for making toys.

Money Shot 005 – Mach Love

Filed under: Daily Money Shots — tbrisko @ 7:19 pm

Mach Love by Tim Brisko

— Tim

March 3, 2007

Daily Money Shot 004: Gundam In the Jungle

Filed under: Daily Money Shots,Matt Alt — matt @ 7:30 am

Gundam in the Jungle

— Matt

March 2, 2007

Daily Money Shot 003: Sofubokin

Filed under: Daily Money Shots — Rumble Crew @ 4:04 pm

Sofubokin by Corey

Only from the mind of Corey…

Musha Gundam

Filed under: Toy News — matt @ 9:27 am

Musha Gundam

Dengeki Online posted shots of the big boss character from the PS3 game Gundam Musou. It’s Musha Gundam as re-envisioned by Katoki Hajime!

Shades of the old-school Gundam Cloth style toys. Particularly the “real” ones — remember those? (Ten to one we see a FIX version in the near future…)

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