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March 24, 2007

Auction Spotlight: Street Cruiser Yamato

Filed under: Toy News — Rumble Crew @ 1:35 pm

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Well, out of “respect” for the possiblity that one of you freaks wanted to buy this, cart it, ship it from Japan, and ride it around your block, we held off on publicizing this absolutely sick and ridiculous auction. Personally, I’m disappointed in us as a community that we didn’t drive the price of this thing through the freaking roof. Thanks to SteveH for sending this in:

“Fresh as the day it was made, the Space Battleship Yamato bike! Adults need not apply.”

“Isn’t that insane? You have to figure many Japanese schoolkids were very sad there wasn’t a Yamato helmet for them to ride their bikes with. Nishizaki sure knew his stuff. If I was an 8 year old I would want that bike SO bad…” — SteveH

Here’s a bonus video for you:

Gang of Yamato Bikes

Keep those bizarre auctions coming…

March 23, 2007

Money Shot 024: State of the ‘Box

Filed under: Toy News — Alen @ 8:14 pm

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An update on the last thirty days since our redesign began is posted in the Ramble: Overhaul! Year IX and the 30 Day Plan

March 21, 2007

Tachi Me!

Filed under: Toy News — matt @ 8:00 pm
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If you’re a “Ghost in the Shell”-crazed toy-collector, chances are you’ve been lusting for a toy of the adorable yet heavily armed “Tachikoma” robots that appear in the show. For years, there was next to nothing on the marketplace. But as luck would have it, there’s a tangled web of companies releasing different versions for 2007. Here’s a quick checklist to help ya “get ’em all!”

The kinda creepily-named Good Smile Company’s long-delayed “Goodsmi’ Gokin” Tachikoma is looking like the one to beat — though for 17,800 yen it’d better be. Due out in June 2007, it’s got a strangely insect-like “squashed” look in comparison to the early 2005 prototype shots (and to the line art). It’s also got a detailed cockpit and comes with a 9.5cm high, articulated Motoko action figure. From the specs, it’s hands-down the most pimped-out Tachikoma toy. It isn’t described as being in a scale, but it’s 15cm (6 inches) long compared to the 9.5 cm of the 1:24 Wave kit. (Break out the slide-rules.) In spite of the impending release date, there’s next to no photos or information about the toy on Good Smile’s website yet. Chances are the release has been delayed again.

The Artstorm EX Gokin Tachikoma (shown at top, 14,800 yen, due June 2007) has more traditional proportions and a light-up gimmick, but no cockpit. At 15.5 cm it’s ever so slightly larger than the “Goodsmi’ Gokin” version. (Artstorm’s large-scale soft vinyl of the character is already out and retailing for 6,800 yen; a yellow version is due out in May.) The really ironic thing is that all of these Artstorm products, which you’d think would be competitors, are being distributed by the Good Smile Company in Japan.

The Megahouse/VICE “Perfect Piece” Tachikoma (10,290 yen, on sale now) has an opening cockpit, but the figure is molded in a sitting position and the toy is all plastic. At 13.5cm long it’s a nice size, but given the material, they’re going to have a hard time competing against…

Hobby-shop legends Wave. Their W.H.A.M. “action figure” is also all-plastic and lacks a cockpit, but has the benefit of great proportions and the lowest retail price (at 3,780 yen, less than half of the Perfect Piece’s price.) Being a built-up version of the popular Wave 1:24 kit, it’s also the smallest of the lot, at 9.5cm long. Originally due in March, the release date’s been pushed back to the end of April 2007. Blue, Yellow, and Silver variants (as seen in the 25th episode of the 1st OVA series) are following thereafter.

[Talk about it in the BBS…]

March 17, 2007

TBDX Auction Spotlight: Takara Magnemo Pinnochio

Filed under: Toy News — Alen @ 12:32 pm

Takara Magnemo Pinnochio

OK, so one of the pathetic things I do at night is pop open, like, 50 auction windows and click through them mindlessly with the TV on until my mind blanks, my wrists hurt and I have to go to bed. (Sometimes the next morning, Mason’s even kind enough to tell me what I’ve bid on.) While I’m doing this, I frequently inflict the URLs on my so called “friends” (inmates, enablers, whatever.)

Some of these are so mind-wrenchingly sexy, and others so hideously rank, that I’ve been asked to start broadcasting them out in a more ahem formal way. So I bring you the very first ever ToyboxDX Auction Spotlight: Takara Magnemo Pinnochio.

Wince. Enjoy.

If you see one that legitimately freaks you out, send it in

— Alen

[Talk about it in the BBS]

March 16, 2007

Zero-G Love

Filed under: Toy News — matt @ 9:07 pm

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Kyun kyun…. After a hard night out on the town, Patrick Macias and I stumbled across a vintage 1992 Macross arcade game on the top floor of a massive arcade complex in Akihabara. The game itself is nothing to write home about (you can see screenshots here) but those pixellated attempts to render the characters onscreen with then-current technology will be forever burned into my heart and mind. Some more cut-scene fun:

A half-transformed Strike Valkyrie

Ganbare, Lick Hunter!

Max and Hikaru dive through the atmosphere

The SDF-1 herself

Comment in the BBS…

March 15, 2007

DMS 016: Drifand Rumbles On the New Bandai Soul of Chogokin Walker Galliar

Filed under: Daily Money Shots,Toy News — Rumble Crew @ 6:30 pm

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“Surprise! The SOC Walker Galliar has landed in Singapore and I got hold of mine this afternoon for approx. 58 USD. It’s definitaly worth it in my opinion; the weight of metal is pretty dense for the 1/144 size, the attention to details that previous incarnations left out is excellent, and the extra figure is really cool too…” — drifand

Read more now in the Invincible BBS…

March 13, 2007

MS014: GUNDAM!

Filed under: Daily Money Shots,Toy News — Rumble Crew @ 8:07 pm

Gundam by Hiroko Yoda

“I took this picture yesterday, and Matt suggested that I should submit it to you as a “money shot” for use in the brog. Tell me what you think.

“I can’t believe I’m actually submitting a toy shot.. :)” — Hiroko

We think it’s great…!

Gunpla Writ Large

Filed under: Toy News — matt @ 12:09 am

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Okay, stop me if you’ve heard this one before:

Two guys, a Mexican wrestler, and Gundam walk into a boardroom… Actually, it’s no joke. IT’S MY LIFE. As part of a feature for Patrick Macias’ upcoming new magazine, Otaku USA, we dropped by Bandai’s secret HQ in Asakusa for a hot ‘n heavy session involving “BAKUC,” the masked one-man PR squad for all things Gunpla, and Bandai’s latest and greatest, the 1/12 Scale Hyper Hybrid Model RX-78-2 Gundam. The largest Gundam kit ever created, it’s five towering feet of plastic, metal, and circuitry — and yours for the low, low price of 350,000 yen. (That’s $2,978.46 at today’s exchange rate.)

You’ll have to wait until the magazine hits the stands in June for the full scoop, but here’s a tantalizing on-the-scene video teaser Patrick posted on You Tube to make your mouths water. Enjoy!

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March 8, 2007

His and Herlock

Filed under: Toy News — matt @ 11:32 pm

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Steve Harrison weighs in with intriguing news from the front lines of Space Pirate-dom. The Japanese site GA Graphic Toy News has posted shots of upcoming Space Pirate Herlock (a.k.a Harlock) prize-toy merch. Chek ’em out: shirts, clocks, towels, and — most importantly — a “Super Mechanic” toy of the Arcadia. Measuring 40cm (16 inches!) and made of plastic, it’s set to hit Japanese shelves in August.

Don’t let the fact that it’s a prize toy fool you. The Super Mechanic Space Cruiser Yamato Taito released in the same series earlier this year turned out to be one of the surprise cheap-toy fixes of the season. (Retailing for less than $15 in some Tokyo shops, it’s one of the best bangs for the buck to come out in years.)

But don’t take my word for it. Let me hand the mic to inveterate Matsumoto Reiji fan Steve himself for the final analysis:

“Holy crud, not ONLY a new (and more anime accurate) Blue Arcadia (and I want and I hope HLJ carries it), but….but..

A Matsumoto Gauge ™ clock.

I have peed myself.

I know it’s a crane game prize. I know that means it’s got a fifty cent Chinese made piece-o-junk clockwork in it. I * DON’T * CARE * !! So I go to a craft store and replace it with a $10 made in China clockwork. Fine! I’ll do it!

Because that, my friends, that is the COOLEST CLOCK EVER.

And the Pirate Flag bath towels are just icing on the cake baby….”

March 4, 2007

An Interview With Takeo Mitsui

Filed under: Toy News — matt @ 9:24 pm

!@(images/2007/03/figureoh53.jpg thickbox:gal1 “April 2002 issue of Figure Oh”)

Translated from the April 2002 issue of Figure Oh magazine. Mitsui joined Takatoku Toys in 1975 and supervised many of their toy projects until the company’s bankruptcy in 1984. The gold chrome “Gyakuten-Oh” pictured below is a special prototype that never reached the production phase, still in Mr. Mitsui’s posession after all these years.

Please tell us about Takatoku Toys.

The company was originally founded to provide products for fairs and festivals. Then, we got the license for “Kamen Rider,” which turned out to be a massive hit. From that point on, we changed our focus to mass media characters (characters from TV shows and the like).

What’s the origin of the Z-Gokin brand name?

During the Russo-Japanese War, the warships of the Japanese Navy sailed under what were called “Z-Flags.” “Z” has always encompassed the meanings of “strongest” or “final.” I think that’s what they were thinking when they came up with the name.

The Z-Gokin seem well-proportioned even by today’s standards.

The designs were unconventional right from the start. Perhaps to the point where they weren’t really fashionable? A lot of work was put into bringing that novelty to life in toy form.

The Z-Gokin toys get all the attention, but the soft vinyls are well done, too.

Even though those were 150 yen toys, we sold millions of units. Tiny wholesale shops and festivals and things like that moved a huge number of them. To the point where even I was surprised by it. Final approval was really annoying for those. The faces wouldn’t look right, and they’d have to be re-worked again and again. So there was a whole lot of fuss over the prototypes. In the end, they’d be like, “look, just tell me what you want! Come over and show me yourself!” (Laughs) So I’d go over there with a spatula or something, that kind of tool. There was nothing to do but tell them to make some time for me, a day or so, and tell them to watch what I was doing and copy it. (Laughs)

So you made them yourself!?

I graduated from the sculpture department of an art school. I had studied the structure of the skeleton and facial expressions and things like that. So I’d only change the faces. But the funny thing was, they started resembling me! (Laughs) It was a lot of fun to do, getting involved in that.

!@(images/2007/03/robot.jpg thickbox:gal1 “April 2002 issue of Figure Oh”)

So the faces of the soft vinyls are partially based on your own, Mr. Mitsui!

I’m pretty sure that started with Zendaman (1979).

So that’s why the soft vinyl toys started looking so good from that show on. You’ve solved a mystery for us! (Laughs)

I’d only been with the company for about a year when Time Bokan (1975) started, so I was totally flying by the seat of my pants. But by the second and third year, I started becoming more aware of what I was doing. Thinking along the lines of what I could do to make kids happy with the product. When you’re in that kind of mode, you’re more aware of the response to what you make. So I decided to make the mechanical characters more angular, things like that. In a nutshell, I started thinking up ideas that would look cool in a three-dimensional form.

Yattodetaman (1981) was the first time giant robots started appearing in the Time Bokan series.

We’d been saying we really wanted to do robots for a while. Because the other companies had been putting out a lot of robot-related products. There was a lot of doubt as to if robots could be integrated into the Time Bokan series. But they said, we’d like you to try. The development side still wanted to make the next show have an animal theme, just as before, but sales were starting to drop off. [Show producers] Fuji Television said they wanted to keep the comedic theme, and they wouldn’t give the go-ahead if including robots made the show serious. So I took on the role of going to [animators] Tatsunoko to talk things over with them, and the result was that Mr. Sasakawa there settled it himself: “Robots can be funny, too.” (Laughs) We were worried about how we’d pull off making a funny robot into a toy, ourselves, but Mr. Sasakawa told us, “I want you to take a look at the show. But toys are toys, so just relax and make them.” Finally, he managed to persuade Fuji Television somehow and put a robot in the show for us.

How were sales?

They were good. Just under what we did for the peak of the series, Yattaman (1977). We felt glad that we’d gone ahead and done it.

In Ippatsuman (1982), the robot suddenly switched from Gyakuten-Oh to Sankan-Oh halfway through the show.

That was actually planned from the very beginning. It was a request from our side. One robot a year was fine, but then we wanted to sell more. And it was a kind of insurance, in case one of the designs wasn’t popular. We asked Tatsunoko to handle the design itself, but from Daikyojin forward we handled color selection on our side. There were issues with the breakdown of parts and the molds and things like that. We had to consider where to use gold plating, where to use yellow, things like that. We heard all sorts of things from Tatsunoko about the colors not working on screen, and how difficult we were making the cel-painting process. (Laughs)

In Itadakiman (1983), the giant robots disappeared from the storyline, and the mechanical animal theme made a comeback.

They decided to make the change because the television station said robots weren’t working anymore. And so based on Tatsunoko’s idea of mechanical animals that transformed, we came up with the concept of flipping the characters around to make them transform.

And with Itadakiman, the series came to a close. What sort of feeling do you have about the Time Bokan series?

Time Bokan was my first opportunity to work with mass-media characters. We all learned a lot from it. The difficulties of animating shows and making toys for them, and the fun of it all. It was the foundation of my learning the “character business,” so I think of it as the show that taught me my own style for making toys.

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