|
|
|
Disc-o-rama
Vincent Chew
10.27.00 |
|
|
When I first heard news of Gear Senshi Dendoh (Gear
Fighter Dendoh), I was rather ecstatic as from the
scarce info at the time, I had thought that it was a
step up from the Disc Fighters and Knuckle Fighters
series...But after reading the detailed review from
www.toyboxdx.com, I couldn't help but feel
disappointed.
But first, a little introduction to the Disc
Fighters.
Toy line: Disc Fighters
Maker : Bandai
Year : 1993
Price : I got it for RM$70 (about US$18.50) but
I’m not too terribly sure of its actual retail
price.
It was mid 1993 when I first saw pictures of the
Disc Fighters as well as the Knuckle Fighters form a
Hong Kong plastic model magazine. Who would have
guessed that a few months later, the Disc Fighters
were available in, of all places, Toy World from my
hometown (among other Japanese toys which shouldn't
be in there...). All 3 Disc Fighters were available
and I picked Greyzon up...testing the toy line
first, before getting another one for their raison d
'tre...
The toy comes in a kit and while the assembly
wasn't too terribly difficult, I managed to mess up
*big time* and it has taken about 2 years before my
neighbor gave me his Disc Fighter to fix mine up.
Prior to that, my dad managed to give it a temporary
fix.
Now the fun part, the Disc Fighters can do 2 main
attacks, a left hook punch and a right straight
punch while the timing of these attacks are
'controlled' by a rotating disc attached to the back
of the Disc Fighters. A small motor inside the
upper torso drives the disc. The location of the
outer chips (colored red in the picture) controls
the timing of the left hook punch while the inner
chips control the other arm. I have to note that
Bandai did a remarkably job in introducing a more
than reasonable *simple* system which works
incredibly well- while the upper torso of the Disc
Fighters abruptly swivel to the right, the left arm
rises for the hook punch (you can make it stay in
that final position for defense), the upper torso
returns to its original position before the Disc
Fighters straightens its bent right arm for the
straight punch.
Of course, it would look silly if the Disc
Fighters just *stand* there while going through the
punches but the most amusing part is...they don't.
Each of the attacks actually asserts enough momentum
to inch the Disc Fighters forward. This also hints
as to why the AA batteries are housed on the back of each shin -
their weight stabilizes the Disc Fighters and keeps
them from toppling over while they 'move forward'
(another clever design approach).
Now their raison d' tre...The Disc Fighters were
designed for tournament fighting! The rule is quite
simple, 2 competiting Disc Fighter players first
adjust the timing of the Disc Fighters' combo
attacks before placing the Disc Fighters' legs
between a long narrow plastic strip (comes with the
kit). The plastic strip acts to reorient and
correct the direction of the Disc Fighters while
they 'move' forward (again a simple yet very
effective solution). Eventually they will come meet
at one point and start whacking each other silly. A
direct hit to the chest will unhook a latch which
secures the upper torso with the lower torso,
causing the Disc Fighter to topple to the back,
marking the end of the bout.
For me, the early information of the Gear Fighters
hinted as being the next reincarnation of the Disc
Fighters and Knuckle Fighters (*see note below)
toys, but in reality Gear Fighters do not belong to
the same category, hence my disappointment. Gear
Fighters is merely a fully poseable 'action figure'
spiced up with the innovative rotary drive gimmick.
Note: The Knuckle Fighters, also from Bandai, were
actually available in my hometown (selling for less
than the Disc Fighters) but I did not pick one up.
The design is very different from the Disc Fighters,
both look and automation wise. The Knuckle Fighters
has a long cord sticking out of their backs which
connects to a controller - yep, this means that you
could actually control their movement and punch
attacks;)
|
RUMBLE INDEX
|
CURRENT RUMBLE
|